High-speed 5G networks could lead to big changes in how we use our mobile phones, allowing us to enjoy virtual reality on-the-go, interactive live broadcasts, and even project holograms from our handsets. But will connection "not-spots" and high costs stop many of us reaping the benefits?
Holograms have always felt like science fiction - think of the scene in Star Wars when robot R2-D2 beams a 3D hologram message from Princess Leia into thin air.
But imagine if you could project Leia from your mobile phone or tablet, anytime, anywhere.
Richard Foggie, an expert at the Knowledge Transfer Network, says this could well be possible within the next five years thanks to the arrival of 5G mobile broadband networks. These will allow devices to handle much greater amounts of data at far higher speeds.
Prof Rahim Tafazolli conducts a phone call with a hologram of a fellow academic
"Right now, some sort of headgear or enclosed 'cave' is required to view holographics, but within five years I think we'll see AR/VR [augmented reality/virtual reality] just sprout out of the phone," Mr Foggie says.
"You could use it for video, playing games or industrial applications - even hologram phone calls."
Experiments are under way. Last year, US telecoms giant Verizon and Korean Telecom (KT) held what they said was the world's first live hologram international call over the two companies' trial 5G networks.
The demonstration saw a KT employee in Seoul converse with a live hologram of a Verizon employee in New Jersey that appeared on a monitor at KT's headquarters.
And in the UK this week, Vodafone demonstrated a hologram phone call made over its trial 5G network to demonstrate the technology's potential.
Mischa Dohler performed a live concert with his daughter over a 5G video link
While both firms described the test as "early stage", KT has said it is working on commercialising hologram video calls that would let users "meet a person in a remote area in a real size in real time".
Another change - in theory at least - will be 5G's lower latency - the delay between issuing a command and the network responding. It could let people interact in near real-time over the web, removing the lag you get with communication tools such as Skype over lower-speed 4G.
Last year Mischa Dohler, a professor in wireless communications at King's College, London, showed what this would look like when he performed a live concert with his daughter over a 5G video link.
She sang from London's Guildhall while he accompanied her at Berlin's Brandenburger Tor, 1,000km away, with an end-to-end delay of just 20ms [milliseconds].
Will more of us be wearing VR headsets in the streets?
"You could have a virtual audience watching a play or a live event," says Jon Kingsbury of Immerse UK, an organisation doing research into VR and AR.
"People could also collaborate and work together in an immersive environment or have virtual conferences."
He also thinks 5G will enhance mobile video, enabling much sharper images on the go. Its superior bandwidth will mean we can enjoy data-heavy VR and AR in high definition on our phones and tablets - something not possible with 4G.
"If you use virtual reality now you are rooted in the house with your headset and your PlayStation, but 5G will let you use it when out and about," Mr Kingsbury says.
He is sceptical that everyone will start wearing VR headsets in the street, but does think it will be used for training and simulations in sectors like engineering and healthcare.
Consumers are also likely to see a lot more "immersive" content - video you can move around in or interact with. Possible examples could included more sophisticated AR games (in the vein of Pokemon Go) 360 degree films, and "smart tourism", whereby useful information is superimposed on a user's view of the real world by way of their smartphones.
Experts say 5G could lead to more "smart tourism"
Not only will 5G be much faster than 4G, says Howard Jones, head of network communications at EE, a mobile operator owned by BT, but many more people will also be able to use it simultaneously without slowing the network down.
"It'll be like when we went from 3G to 4G and the service became much more reliable. And when you have a network with good capacity and speeds, app developers also start building for that capability."
This could particularly benefit live events and broadcasts, he says. He points to a BT Sport trial in 2015 where selected fans attending the FA Cup Final at Wembley were able to see real-time footage of the action on their tablets using advanced 4G technology.
The spectators could switch between camera angles as well as watch replays whenever they liked, enhancing their experience of the live game. They could also view updated football statistics and ask questions, such as "which player has made the most passes in the game so far?"
Could interactive live broadcasts become the norm?
"With 5G everyone at a stadium could use this sort of app, not just a few, because it wouldn't put a strain on the network [as it would with 4G]," says Mr Jones.
"It could go further too, in effect making you your own producer. You could have access to everything we have in production, including bird's eye views of the pitch, or footage from behind the goal or the subs bench."
He says people could use it anywhere they had a 5G connection - at the stadium, at home or on the bus.